
"If you want to create a good narrative, you need to create conflict, and violence is a really easy way to create conflict," she says.īoth Zlock and Sugarman, along with the dozen or so people around the office TV, say violence doesn't have to be a part of a good game, but sometimes it makes the game better. "You're really just plowing through and killing millions of demons throughout the progress of the story," Zlock says.Ī story which, she says, is better with violence. Zlock, on the other hand, likes her games bloody, especially Mortal Kombat and Diablo.

She says for the most part, they're less violent than "first-person shooters" like Call of Duty.

Her colleague Sarah Sugarman likes playing RPGs, or role-playing games. "It's a military game where basically you have an objective on each level, and basically you need to pass the objective, whether that's getting past supersoldiers or a checkpoint, without dying," says iStrategyLabs employee Megan Zlock, who identifies herself as a gamer. It's a digital marketing agency, and in the center of the office is an 80-inch television, where employees sometimes take breaks and shoot at each other. one of them is at iStrategyLabs in Washington, D.C. There are more than 40 million copies of Call of Duty in the U.S. The most popular video game franchise is Call of Duty, a war game where killing is the goal. The answer is unclear, but one thing is obvious: Violence sells games. The big question: Does violence in games make people more violent in the real world?

Violent video games have been a small part of the national conversation about gun violence in recent weeks.
Make black ops 2 sound come out of tv and not computer series#
A typical scene from Call of Duty: Black Ops 2, the latest in the series of wildly popular video games.
